Most of the time, your style will just fit you when the subject matter of your artwork is about something that I love. I also prefer my characters with a lot of personality to make them stand out from the pack. This does include people with no personality, of course! I can never fit all of them into my art, so try to mix and match with people you think have a similar personality. For example, if you love superheroes and love all the awesome things that all the good guys wear, go try out some of my superhero artists. That said though, most of the time, your style will just fit you when the subject matter of your artwork is about something that I love. I also prefer my characters with a lot of personality to make them stand out from the pack. This does include people with no personality, of course! I can never fit all of them into my art, so try to mix and match with people you think have a similar personality.
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As a game programmer I love creating games, as a game journalist I have a great love for writing about them. I’m sure I’ve said this before, but I just can’t resist:
I’m a fucking game designer.
At the moment I work on a game called Pangolin, which is being published by Hinterland Media. I write about it on a regular basis, and here’s what happens.
1. A lot of people are coming up to me with a lot of questions.
Most of them I’ll have at least 5 different things to answer:
Why is this important?
Why was the game made this way?
I know I’ve done it before. I know how to do it.
How was the game made this way?
Why was the game made this way?
Is it okay?
Are the things I want to say here helpful?
Is this the kind of game I would make?
2. People want to get more details
After some time I will have a list of questions. The ones I’m most eager for people to know:
How many levels are here?
How many bosses are here?
How many levels are there?
How are
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